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vermacht Doe
93
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Posted - 2012.08.04 05:16:00 -
[1] - Quote
Even though it is advertised as being the most accurate automatic weapon in the game so far, why doesn't it have any kind of l sight. I think it should at least have the same sight as the smg or something in between the smg and the Ar scope with slightly less range. |
vermacht Doe
93
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Posted - 2012.08.04 05:23:00 -
[2] - Quote
That doesn't answer the question |
vermacht Doe
93
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Posted - 2012.08.04 05:27:00 -
[3] - Quote
Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face?
It already gets pretty close to your face |
vermacht Doe
93
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Posted - 2012.08.04 05:32:00 -
[4] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp
Also teammates and enemies claim to view it at the shoulder. There was a thread about it. |
vermacht Doe
93
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Posted - 2012.08.04 05:32:00 -
[5] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp
Also teammates and enemies claim to view it at the shoulder. There was a thread about it. |
vermacht Doe
93
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Posted - 2012.08.04 05:41:00 -
[6] - Quote
Lurchasaurus wrote:clearly you can tell by my post above that i havent used them, so theres no point arguing with me about it, i dont know how they look.
However, hmg's are like forge guns.....a scope isnt something you need on a weapon like that.
They're almost exact opposites in the way they play. Think of the forge gun as a scopeless charge rifle that has splash damage and the hmg as an smg with equal range as wn Ar but is nearly useless past it's current range |
vermacht Doe
93
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Posted - 2012.08.04 05:52:00 -
[7] - Quote
Lurchasaurus wrote:hmgs are for spraying.....a lot.
CCP even makes them great to use by increasing the accuracy after sustained fire.....what other game does that? Its usually the painful opposite.
Resistance 2 does and it also gives you a sight after you use it enough |
vermacht Doe
93
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Posted - 2012.08.04 05:58:00 -
[8] - Quote
Lurchasaurus wrote:okay......still, sniping with a hmg?
Would you call aiming with an smg sniping with it? |
vermacht Doe
93
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Posted - 2012.08.04 06:30:00 -
[9] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it? being extreme to get my point across.
I understand but to put it in real life terms let's say that smgs have red dot sights and Ars have a 3.4 (4x on tactical) so a middle ground would be a holographic sight to give it more range than an smg and less than an ar (zoom wise) |
vermacht Doe
93
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Posted - 2012.08.04 06:46:00 -
[10] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:okay......still, sniping with a hmg? Would you call aiming with an smg sniping with it? being extreme to get my point across. I understand but to put it in real life terms let's say that smgs have red dot sights and Ars have a 3.4 (4x on tactical) so a middle ground would be a holographic sight to give it more range than an smg and less than an ar (zoom wise) ....dude, regardless of how high the animation of the merc is holding up the hmg, its a big ass weapon that requires both hands to tote around. It fires from the hip, in the same way the forge gun does due to its weight. you dont just lift it up to your face like an smg in order to zoom. Theres a reason only heavy suits can carry it....cause its freaking heavy. If your gonna get technical about it and say just have the visor zoom in, then that would be a dropsuit mod and not a gun feature. But that wont happen probably since not all weapons (notably the smg) use the visor sights.
The point of the pg required by that weapon is most likely to tote it around so it wouldn't be much of a change other than holding it higher in a more controlled fashion and the sling could help support it slightly.
Ps the separate weapon classes are probably for balancing issues (imagine a scout with a forge gun) |
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vermacht Doe
93
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Posted - 2012.08.04 07:16:00 -
[11] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Ps the separate weapon classes are probably for balancing issues (imagine a scout with a forge gun) whether or not its a balancing issue, CCP has a habit of backing each and every think up in lore, i.e. the wep descriptions on the info pages. again, no need to get heated here, i already said ive never used them
I can think of a way (ccp saying the heavy weapons weight about as much as a scout or pilot) but that seems to simple for ccp
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vermacht Doe
93
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Posted - 2012.08.04 07:21:00 -
[12] - Quote
Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard.
You forget. This isn't meant to be realistic. If anything (based on damage) it would be shooting pistol caliber rounds at over 1000 rounds a minute which has been done with smgs (vector specifically) |
vermacht Doe
93
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Posted - 2012.08.04 07:54:00 -
[13] - Quote
Grit Breather wrote:vermacht Doe wrote:Grit Breather wrote:Would you really hold this up to your face? It's designed to be held at hip height. It's too heavy to life up and have no support for being help up to shoulder height. The first shot would leave you without a shoulder or face. It would just smash into you hard. You forget. This isn't meant to be realistic. If anything (based on damage) it would be shooting pistol caliber rounds at over 1000 rounds a minute which has been done with smgs (vector specifically) I'm not sure about the infantry mounted minigun but I do have some stats about the vehicle mounted minigun in real life. It shoots a 20mm caliber shell and has a top rate (it has an electronic trigger and varying rates) of 3000 rounds per minute. The reason I say shell and not bullet is because they are explosive. I'm guessing the infantry version fires 7.62 caliber bullets and MIGHT have an electic trigger as opposed to a mechanical one in standard weapons. As for rate, I have no idea. I don't agree with you about realistic. Yes, it's sci-fi but CCP don't just throw things out there that don't make sense. While it is in the distant future, it should have a logical explenation to it. I just don't see how you sould put something like that up to your face.
The reason i made a thread about that because it has a rail where a sight can go.
Ps there's even a 5.56 and a 30mm variant and possibly a lot more for rounds between those two |
vermacht Doe
93
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Posted - 2012.08.04 08:28:00 -
[14] - Quote
Buzzwords wrote:guys... common sense and reality have no place in this argument. keep your reality out of my fantasy. oh no we can't sight it in because it's big and powerful? well magical science handwave, now we have super duper power assisted joints in our dropsuits that allow us to lift and shoulder such massive things. oh, and shields to prevent the recoil from destroying our faces. or maybe the magic of science has made miniguns NOT such monsters in the future.
the REAL reason you can't sight the HMG is simple game balance.
in the current build the hmg is terrible, but giving it a scope would just make it a slightly better duvolle.
in the LAST build it was actually somewhat unique, and useful in it's own situations. it had decent damage combined with excellent RoF, balanced out by that very hipfire only restriction. if you'd been able to aim THAT, it would have been madness.
the end result was a gun that COULD tear people apart.. if they were dumb enough to hang around long enough for the barrels to spinup. that spinup time was the critical balance. combined with the heavies low movement speed, it gave anybody that wanted to ample opportunity to run for cover before being eviscerated.
so i vote no. keep it hipfire only, keep it initially inaccurate, but restore the damage and make it build heat slower. make it be really GOOD at something. a unique role that balances with the strengths and weaknesses of the heavy suit instead of just being the "AR+1: heavy suit edition"
So you don't think that even a simple smg sight would balance the current model build |
vermacht Doe
93
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Posted - 2012.08.04 09:25:00 -
[15] - Quote
Buzzwords wrote:it would balance it in that, it would make the hmg better than the ARs, which it very well may deserve to be. heavy slot vs light slot.
but it would also force the HMG into a similar if not identical role to the AR. so you still end up with the question: why not just play an assault suit?
the heavy suit forces a different kind of playstyle by virtue of it's horrendous mobility, utter lack of utility, poor regeneration, poor stealth, and fantastic buffer. if there was a 5th tier of assault rifle (militia-standard-advanced-prototype-hypothetical) that only heavies could use, would that make heavy suits USEFUL? because that is essentially all you get by sighting the hmg.
i would rather the weapon be balanced with the suit in mind, which i feel it was in the last build for those reasons i stated.
But because of it's range it's became an overglorified smg |
vermacht Doe
93
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Posted - 2012.08.04 09:39:00 -
[16] - Quote
Buzzwords wrote:i agree with you on it's CURRENT state, but i disagree with you on how to fix it.
I can respect that and i admit my way MAY not be the right way |
vermacht Doe
93
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Posted - 2012.08.04 10:46:00 -
[17] - Quote
Veigar Mordekaiser wrote:How's the barrel fire on the HMG? I know people complain about being partially blinded by the SMG when ADS, I would think with the HMG it would be outright impossible to see anything while ADS.
Aside from the fact that thing is slung over your shoulder because it's too heavy for the heavy to lift properly, I would like to know how you plan to use this sight that you would like to attach to your HMG. Are you going to pull your head off, and set it on the rear of the gun, so you can see the sight? Or are you going to set the gun on the ground, and lay next to it?
This is a completely illogical idea, and would not work for the same reasons that putting a sight on a forge gun would not work.
First there isn't a weight factor to the weapons, just restricted use between the three weapon types. Second it has been done in resistance 2, another sci fi fps. Don't believe me? Look up the HVAP wraith. Lastly it has a rail where a scope can fit |
vermacht Doe
93
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Posted - 2012.08.05 03:44:00 -
[18] - Quote
It's not like ads for the hmg would break the game if the range stayed the same |
vermacht Doe
93
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Posted - 2012.08.05 06:19:00 -
[19] - Quote
Veigar Mordekaiser wrote:It's just an outright stupid idea. Besides, with the bullet spread that thing has, it isn't like a sight would help you at all. Just because another SciFi game did it, doesn't make it logical, and CCP is all about logical.
Logical and ccp. Ha thats why we have immortal clones. And if it wouldn't help why would you care, you're not the one using it. It's not like the sight on the smg helps but people still use it (burst smg) |
vermacht Doe
93
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Posted - 2012.08.05 06:29:00 -
[20] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Veigar Mordekaiser wrote:It's just an outright stupid idea. Besides, with the bullet spread that thing has, it isn't like a sight would help you at all. Just because another SciFi game did it, doesn't make it logical, and CCP is all about logical. Logical and ccp. Ha thats why we have immortal clones. And if it wouldn't help why would you care, you're not the one using it. It's not like the sight on the smg helps but people still use it (burst smg) You dont know CCP then if you say that. Obviously CCP created a sci-fi universe, but within that universe, CCP has put their hearts and souls into trying to make every aspect of the games "realistic" or in other words believable and probable. Thats why you even have paragraphs of lore in the descriptions of each and every item in game in the first place. They could have been like everyone else and simply not cared. edit: you can read the lore they put out on their sites.....its like a freaking bajillion page novel. Good stuff for people who care.
If you find it can you link the page about the implants that let us respawn |
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vermacht Doe
93
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Posted - 2012.08.05 06:46:00 -
[21] - Quote
It doesn't really explain how it transfers your subconscious and how did eve respawning work if the implants were recently found.
Ps i was beings sarcastic |
vermacht Doe
93
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Posted - 2012.08.05 06:56:00 -
[22] - Quote
Lurchasaurus wrote:cool vid tho.....and it did explain how respawning works. For more detailed lore, im sure CCP will post something in the future if they already havent....i do know this is all pretty new stuff, so they are still rolling out the lore.
...ask a person who is active on EVE how that particular system works....i do know its all build around clone usage.
Back to the subject wouldn't being in the future mean a surplus of lighter metals (like from steal to titanium) and heavy weapons already cost more so that could explain using more expensive but lighter materials with similar durability |
vermacht Doe
93
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Posted - 2012.08.05 07:27:00 -
[23] - Quote
Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:cool vid tho.....and it did explain how respawning works. For more detailed lore, im sure CCP will post something in the future if they already havent....i do know this is all pretty new stuff, so they are still rolling out the lore.
...ask a person who is active on EVE how that particular system works....i do know its all build around clone usage. Back to the subject wouldn't being in the future mean a surplus of lighter metals (like from steal to titanium) and heavy weapons already cost more so that could explain using more expensive but lighter materials with similar durability ...it doesnt matter if your using iron, titanium, or tritanium.......a big ass weapon like the hmg is heavy
True but it does lead to significant weight reduction |
vermacht Doe
93
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Posted - 2012.08.05 07:45:00 -
[24] - Quote
Lurchasaurus wrote:Basically, do you try and put a high powered scope on a shotgun? Nope, it just isn't how the weapon is made to be used.
They let ads with the shotgun and wouldn't that be a better example for the forge gun |
vermacht Doe
93
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Posted - 2012.08.05 07:53:00 -
[25] - Quote
Debacle Nano wrote:Hold a punching bag to your shoulder and have a buff guy punch it as hard as he can. Imagine that but much much faster. Now try ADS with it.
According go the damage it shoots sub standard pistol rounds compared to the smg and high caliber pistol rounds (for smg standards) have been fired at the same speed of the hmg
Ps that would make a better example of the forge gun |
vermacht Doe
93
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Posted - 2012.08.05 07:57:00 -
[26] - Quote
Veigar Mordekaiser wrote:vermacht Doe wrote:Lurchasaurus wrote:Basically, do you try and put a high powered scope on a shotgun? Nope, it just isn't how the weapon is made to be used. They let ads with the shotgun and wouldn't that be a better example for the forge gun The shotgun is also a light weapon, not a bigass heavy weapon slung over your shoulder. Just sayin. And regarding lore, they are rolling that out. If you would read the "514" thing that is posted either as an announcement or a sticky at the top of the General Forums page, they begin to talk about the implants and the research behind them. Knowing CCP, we will get the rest of the story SOONGäó. Edit: Ah, here we are - 514 (Chronicle)I'm sure if you look around, you could find lore on how the capsuleer cloning works, and possibly there is already lore about the Merc implants.
But shotguns produce a lot more recoil that a weapon that shoots weak pistol rounds at a high rate of fire |
vermacht Doe
93
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Posted - 2012.08.05 08:21:00 -
[27] - Quote
Veigar Mordekaiser wrote:vermacht Doe wrote:But shotguns produce a lot more recoil that a weapon that shoots weak pistol rounds at a high rate of fire ADS is essentially holding a weapon to your shoulder, to stabilize it and have a better view of where you're aiming. The SG is light, and and easily held up to the shoulder, it is also re-stabilized between shots (more or less). I don't think RoF really matters, and if the rounds are so weak, why even bother with the weapon? Holding a heavy weapon to your shoulder however, isn't really possible. The SL sits atop your shoulder for support, while the FG and HMG are held at your waist with a sling. You can ADS with a SL because the sight can come off the side, and align with your eye. The FG and HMG however, do not have that capability. And I don't care how "light" you can make your HMG with different metals, that thing is going to be heavy. And even if it were possible to lift it that high, holding it in position would be awkward, as the center of balance would probable be quit far in front of where you are holding the weapon at the rear.
Repositioning the trigger to under the weapon to make it relatively normal to wield and if the weight was carried by the user ALL dropsuits would be able to use the heavy weapons because the weight would be supported by the user alone. So that leads me to think that the heavy suit has a way of lifting large weapons. The majority of the weight would be towards the bulk of the gun which is the rear so center of balance wouldn't be thrown off. |
vermacht Doe
93
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Posted - 2012.08.05 08:51:00 -
[28] - Quote
Belzeebub Santana wrote:Don't care for ADS on the HMG either way, for or against. But wanted to jump in and say that the smart gun from the Aliens movie was basically a HMG and it's sights were attached to their heads for better accuracy. So one doesn't have to bring the gun up to your face to aim, just bring the scope up.
So like with the Ar but with a smg scope |
vermacht Doe
93
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Posted - 2012.08.05 10:07:00 -
[29] - Quote
Veigar Mordekaiser wrote:vermacht Doe wrote:It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all.
I know but I've seen lots of people wanting weapon customization |
vermacht Doe
93
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Posted - 2012.08.05 10:12:00 -
[30] - Quote
Veigar Mordekaiser wrote:vermacht Doe wrote:Veigar Mordekaiser wrote:vermacht Doe wrote:It might actually be up to the player if we can modify our weapons with cpu/pg to limit us I meant whether or not it's an option at all. I know but I've seen lots of people wanting weapon customization And we will probably get it, to some extent.
Hopefully limited to the standard of each weapon as in no breach with rof increase |
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vermacht Doe
93
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Posted - 2012.08.05 10:19:00 -
[31] - Quote
True but i think changes should be limited to attachments |
vermacht Doe
93
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Posted - 2012.08.05 10:27:00 -
[32] - Quote
Veigar Mordekaiser wrote:Damage, range, RoF, ammo type, and other things of that nature, should all be viable mods. Could add some very cool tweaks for players with slightly different play styles.
I could see some weapons being made op |
vermacht Doe
93
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Posted - 2012.08.05 10:42:00 -
[33] - Quote
Veigar Mordekaiser wrote:OP isn't an issue, as it is all relative. A CreoDron AR right now will dominate a scout, but a proto heavy with shield extenders is quite safe tanking the damage. Thats like people saying forge guns are OP, because they can 1HK. But the reality is, if you get hit by an extremely high velocity kinetic round that is meant to put a hole in a tank, you are going to die.
It will be all about balancing how you do your mods. Someone with an RoF mod on a proto AR could have the same DPS as someone with a damage mod, they simply fire more often, with slightly lower damage. So if they don't aim quite as well as the guy with the damage mod, but they shoot a bit faster, the might be able to take him out with some luck.
It would all require testing and balancing, but in the end it probably wouldn't be a bad thing.
Some weapons are undeniably in the shadow to others (tactical to breach and railguns to missiles) but i see your point |
vermacht Doe
93
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Posted - 2012.08.05 11:54:00 -
[34] - Quote
Runofthemilljay wrote:Lurchasaurus wrote:vermacht Doe wrote:Lurchasaurus wrote:it gets more accurate with sustained fire. Aside from that, why would a weapon like that have a scope? Its a handheld minigun.... The thing is huge, you gonna lift it up to your face? It already gets pretty close to your face hrm.......talking bout this makes me want to try using one...gonna go spec for a hmg now with my surplus sp Dont bother bro....i thought the same and bought a heavy suit and hmg....in my opinion they r not worth it....they shoot at a high ROF but no power behind them and take 4ever 2 reload....i use a proto SPITFIRE SMG...1000rpm for ROF and does more damage per round
Maybe you're not good with it... |
vermacht Doe
93
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Posted - 2012.08.05 15:37:00 -
[35] - Quote
Buzzwords wrote:vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots. you wanna buff the hmg, buff it there.
I know it's complete bs i had to buy the aurum items to get any kills
Not pay to win, my right ***, ******* ccp and their ******* lies, ******* your aurum, ******* nerf hammer throwing, sons of ******* **** whining |
vermacht Doe
93
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Posted - 2012.08.05 16:07:00 -
[36] - Quote
Needless Sacermendor wrote:Who's got this guys dummy ? Come on give it back, so he can have his afternoon nap !
-+qu+¬ demonios est+ís diciendo |
vermacht Doe
93
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Posted - 2012.08.05 16:37:00 -
[37] - Quote
Darky SI wrote:Buzzwords wrote:vermacht Doe wrote: Maybe you're not good with it...
no amount of snowflake individuality will overcome the simple fact that the basic model only does 16 dmg per bullet, and overheats after 125 shots. you wanna buff the hmg, buff it there. This^ i spent more than 12 million SP on Heavy/HMG and the results are pretty disappointing, the fire power is weak, the range is horrible, the overheating is ridiculous, the accuracy is bad and when it get better with sustained fire it overheat! all in all the HMG in this build is worthless and am sad
The fact that the model the hmg is based on shoots 4 times as fast and takes a long time to over heat is just a kick while we're down |
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